Sealed
Open six packs, build a deck from what you cracked, take it into a game.
experiment · unofficial fan project
A browser client for Magic: The Gathering that doesn't fake the rules — every land drop, trigger, and stack resolution is enforced by a complete rules engine. Nothing on the board is pretend.
no public server yet — honest status ↓
Everything below is in the current build and playable against bots.
Open six packs, build a deck from what you cracked, take it into a game.
Pack, pick, pass around a table of bots — then play the deck you drafted.
Free-for-all: you and three bots in one multiplayer game on the same engine.
Build and save decks to a local library, with curve and color stats.
Quick 1v1 test game — mulligans, targeting, priority, the full turn structure.
Jump into pre-populated board states to poke at interactions directly.
Most browser card games fake the rules and hope you don't notice. This one runs a complete rules engine underneath every game.
Full games vs bots in the browser: sealed, draft, 1v1, and 4-player FFA, with the engine enforcing every rule.
The full rules engine is too heavy to cloud-host for now, so games run on a local machine — there's no public server you can join today.
No accounts, no lobby, no human-vs-human matchmaking. It's a rules-engine experiment, not a live service.